Thursday, 20 October 2016

Practical Workshop

In this session, we first had to start with relaying to each other what we were planning on making for our practical response. I started first and i got mixed feedback:

-  The first thing that was pointed out was that they thought it doesn't synthesize well with my written work, as my essay is on feminism in film and my practical work is just on feminism in general. Educating children on the history and key events and major points that has happened in  feminism. 


- The second thing that was mentioned was that maybe i should do a different game than monopoly as it has quite a lot of components, so it would be difficult to recreate. And i should at doing a game based on the characters within the films that i am watching and maybe over stereotype them to emphisize the key traits within the films. e.g. cluedo with the dumb blonde in the kitchen with the candlestick 


This feedback definitely made me second guess the work that i had already proposed, as i was really happy with my concept but it did make me think whether the written and practical would go well together, and if i was aiming too high with the monopoly board.


After a discussion with my tutor and a think about my feedback i realised that although the feedback was good, i have made conscious decisions why i have chosen to make an educational board game and it does go with my written work, even though its not directly connected. I didn't want to illustrate what i was writing in my essay, so i deliberately decided to go in a different direction with it.


Although the game is based to educate children on feminism and not feminism in film, i can justify this by the fact that if children/teenagers were educated on the topic then feminism in film could be recognised more and the gender stereotypes in film could be questioned by the younger generation, possibly encouraging a change within the Hollywood film industry.


 The origin of the monopoly board adds a lot of context, with it being made by a suffragist initially and sold of by a man who later re-designed it with the same concept, compared to any other board game i could have chosen.


I understand that the monopoly game is quite complex with a lot of components and rules but i am determined to recreate my own version, i just need to manage my time and organisation. The fact that i am really enjoying cop this year is motivating to want to give myself a big task to do.


Overall, the session was really helpful to me, although the feedback made me question my work, it eventually helped me to reflect on the reasons why i wont change my concept with the feedback given and gain confidence with the choices i have been making.


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