Monday, 24 October 2016

Practical as a Brief


We had to write our proposal out in a brief format, for it to be annotated by someone else to get feedback on how we can make it more precise. Mine was still pretty vague after the feedback but the comments are still useful when writing another one.

Will it talk about the history or modern feminism?

Well this would be both really, as both modern and historical have helped to change the norm for women, so all of it is relevant and to be educational, as if the child didn't know anything, i would want to cover most areas and leave things open for them to do research for themselves.

Will it talk about the people who create a negative reflection on feminism?

I think this a good point to think about, as it could be mentioned but i wanted to keep this more informative on the points in which females fight for or whats happened to them to do this. But of course there needs to be opposite sides, i would like to be as well-rounded within this project so it would be good to show both sides of it, how i will do this, im not sure yet. After analysing the rules in which monopoly works, i will see what information can fit in and how i can do it, whether its on a 'chance' card etc.

What main points will be used to inform?

I would like to use the key dates, achievements, women etc. within the game, these will be both historical, modern, radical etc. Theres a lot of different things thats helped the women's movement over the years, all of these i would like to include in the game, to give a well-rounded educational game, this will come more when i understand the rules of the game so i can adapt them to my concept, and then i can figure out which information will fit best in regards to the format of the game.

I would also like to hint at things in which the children can then go and look into themselves for example.

Chance card:

"Vladimir Putin has sent you to jail, your charged with "Hooliganism motivated by religious hatred" after protesting for rights. Spend your next three turns in Jail"

So this doesnt directly mention Pussy Riot, as i dont think it would be ethical to mention the name on the game as its for children, but from this the children can ask or research into this further.

Would it be used in homes or just schools?

Well i guess it could be used at home as well as schools, obviously the context of the game is educational, but this doesn't necessarily mean it has to be just in schools, if at all. Parents may want to inform their children on this subject, even if it is to show them their self worth, I know a lot of feminists and im sure they would want to pass on their beliefs to their kids, and a board game would be the a fun way of gaining their attention in the subject.

How will you make it fun for a child?

Well i understand that some of the content wont be seen as fun for a child, as it is quite serious and is factual. But i am hoping the fact that it is a game gains some popularity with the children. Not only that but i would like to use paper cut game pieces, which will be famous feminists, with a short synopsis of each person on an information leaflet given with the game, so the children can then pick who they want to  be as they move around the game, hopefully this gives them a sense of being in the game, playing as another character.

I would also like to make the packaging and the board itself appealing to children, I want to contain a sense of professionalism with a topic that is quite serious, but also appeal to children at the same time as this is my target audience. This will come with experimenting with designs and trial and error and feedback. 

Would a parent buy this for their child, colourful/packaging?

My honest answer is that im not sure, I cant make someone buy the game, it is purely based on wheter a parent wants to inform their child on the subject as it isnt a mandatory subject to learn. With the packaging, it obviously will be colourful and should be appealing to children as that is my target audience, if it doesn't, i will have done something wrong when im designing it.

Talk about feminism in other cultures?

Well i will mention key points and examples of feminism, this will depend on the relevance, not where it is, so it can mention different countries etc.

Make it fun but gender neutral?

Im planning on making the game fun as it is for children but it will also be gender neutral as i need it to reflect the values within feminism like breaking gender stereotypes.


Overall, even though i have now answered the feedback on this sheet, this is really helpful as i can now mention what i have answered on another brief form to make it more refined and detailed.





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