Thursday, 1 December 2016

Tutorial - Practical

In this tutorial, we spoke mostly about the practical side of this module. Rightly so, my tutor pointed out the lack of practical work on my blog, i have been putting my dissertation in front of my practical just so i can get it out of the way before the deadline for the first draft, this is so i can get as much feedback as i can before the christmas break. Now that it is nearly completed, i can focus my time on the practical side. I am really excited to start drawing the elements of the game, i am conscious of only having two more weeks until we break up, even though i will be in uni for another week until it closes, i am aware that some of the elements of the game, i will need help from staff.

Elements like the vacuum formed tray in the box of the game will need to be done before christmas. I am going to book an appointment with woodwork asap, but this will require a detailed drawing of all the compartments, meaning i will have to finalise measurements for the individual components. I also have to consider angled compartments, as the vacuum formed mould can get stuck if the edges are not angled. 

I am considering making 3D letter 'R's instead of the houses that traditionally are used on the original game. My brother actually studied game design at university, so he is confident in 3D modelling, so i am just finalising details to ask him to do it for me.

I have spoke to Patrick, the course leader, about this and he said laser cutting with thick plastic could also be a possibility instead of this. This will definitely be a consideration, although i would really like to 3D print them so i can make the game as professional as possible.

In the tutorial, we also spoke about my designs for the game pieces and how i have decided to do them digitally to keep in with the rest of the game and thinking about mass production and how paper cut pieces would be too costly and time consuming. He also agrees with how they need to be simplified, but suggested that i make them in the same style as the monopoly character.

I think this is a great idea, it will make the game uniform, and would cater more to the age range i think. I just now have to experiment with simplifying the characters, keeping them recognisable.

All in all, i just need to start focusing on the practical, which i am excited about now i have my written element nearly completed and out of the way.




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