I have been considering the different issues that I can categorise within the board, I have many issues that I can use which I need to whittle down to 8. Although this can be difficult, I am now thinking more about how I will calculate how many votes the players will need to give for each square in each category. The problem being if like the original monopoly board, the value increases around the board then it could potentially look like I am putting a value of importance on each one. This is not what I want to do as I don't want to give the children an impression that one issue and country is more important than the other.
I am going tot have to talk about this with my tutor as a way around this, the reason I am questioning what to do is that the different values in the original game is what helps the game be competitive and sets out winners etc. so although I am going to make an unbiased game without any issue or country being more important, I still need there to be a degree of competition for the game to work.
Unless I state In the rules that the values of each issue and place is at random and not mirroring heirarchy, and just state that this is the way in which the board can work as a game.
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